[D10, EVENT] The Kill!

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Cearnach
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[D10, EVENT] The Kill!

Post by Cearnach » Sun Oct 03, 2021 2:43 pm

You see him! The mighty beast of the forest trundles through the undergrowth, thinking that he has shaken his pursuers, but you have out-foxed him!

Step One: The First Blow

The first character on the scene may make one free attack, as long as he can close to melee distance (1 yard) or has a missile weapon with adequate range; alternately, he can choose to stay near the creature until reinforcements arrive to attack it in normal melee.

If two characters find the bear at the same time, it is considered Good Form to permit higher ranking men to shoot or otherwise tussle first. Characters demonstrating Good Form gain 10 glory and a slightly more favorable ear from people who witnessed the act. Characters with a legendary Modest trait must test if they wish to strike first. Characters with a legendary Selfish trait must test if they wish to show Good Form.

Now, the bear is gonna have to disagree with you about whether it should die today, so make the first shot count! The surprise attack is an opposed roll pitting the hunter’s weapon skill roll against the prey’s Avoidance roll with the following results:
chart wrote:Critical Success: A palpable hit! The character does double damage, and the bear, if alive, will attempt to murder him in the next round.

Success: A hit! Hunter deals normal damage. Unless it took a Major Wound, the bear will do its best to kill one of its hunters. Otherwise, it will attempt to Avoid again.

Partial Success: The quarry escapes! Go back to stage 2 with an additional +5 modifier on hunting rolls for each character in the scene.

Failure: The quarry escapes! Go back to stage 2 with no modifiers.

Critical Failure: The quarry escapes, and boy can he run! Go back to stage 2 with a -5 penalty to your first hunting roll.
Step Two: The Rush

If the quarry lives after a surprise attack, as many as three characters with melee weapons (plus any number of ranged attackers) may attempt another attack, if possible, while the beast tries to either escape or close with its attackers. The prey still uses its Avoidance value to oppose attacks during the rush.

Step Three: Oh, the Humanity!
If the bear has lived to this point and has not flown the scene, you might just be in trouble. You can't be absolutely sure, but you have a sinking feeling that he might be mad at you for some reason. And you know from your schooling that bears really only have one response to feelings of anger. It's almost involuntary. He's gonna have to kill you.

This step constitutes a regular melee and will be resolved as one. Men vs. Bear. Death or Glory!

Results
Those hunters who kill the bear receive 15 glory each. The hunter who took the first shot receives 15 additional glory. Anyone struck by the bear who lived gains an additional 5 glory for being tough as nails. Any hunter who made it to the final stage in 5 segments or less receives 10 additional glory. If anyone managed to solo the bear, they receive 10 additional glory.
Gm * Man of Angles * Sionnach * Scealai *

Every phrase and every sentence is an end and a beginning,/Every poem an epitaph. And any action/Is a step to the block, to the fire, down the sea's throat/Or to an illegible stone: and that is where we start.
We die with the dying:/See, they depart, and we go with them./We are born with the dead:/See, they return, and bring us with them./The moment of the rose and the moment of the yew-tree/Are of equal duration. A people without history/Is not redeemed from time, for history is a pattern/Of timeless moments. So, while the light fails/On a winter's afternoon, in a secluded chapel/History is now and England
--Eliot, Little Gidding

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