[D2, EA->LE, EVENT] The Main Event--Registration
Posted: Mon Sep 06, 2021 4:24 pm
This is the first step to participate in the Joust Event, which will take place on D5
A table at the Mermaid has been commandeered by the heralds (who are growing increasingly drunk) to enter knights in the registry for the joust. A line begins to form in the EA. Many try, but the entry requirements are quite strict, and many are turned away with the promise that they can beat the stuffing out of the snooty blue-bloods in the Melee later in the tournament.
Event Rules
Registry is a three step process in all, but only 2 will happen today. The third, the Helm Show, will be its own event on a later day. You need to perform both steps to enter.
1) I Sign Up With Who, Now?
The first hurdle is simply finding the herald who has the book. The location is different every tournament, and they like as not skipped off to the pub when the Marshall wasn't looking. Make either a Tourney roll to narrow down the most likely locations, or a Recognize check to spot other knights registering among the crowds.
You may attempt this event three times, once each in the Early Afternoon, Late Afternoon, and Early Evening. Those that fail the first time lose -15 glory from their gains in the joust for tardy registry. Bad Form. Those that fail twice lose -15 glory and must pay an additional £10 to grease the herald's palm so that he'll slip you in the closed registers without alerting the Marshal. Those that fail the third time are unable to locate the register before it closes for good.
Once you find the herald, you must sign your name to the registry and pay out 100 pounds sterling as the entry fee. Proceeds go to funding the Crusade.
2) I am Aragorn, Son of Arathorn
In order to participate in the joust, you must prove your pedigree as a knight to the third generation. Earls and barons are considered natural nobility and skip this step. This feat can be accomplished in one of two ways
A) If your character's grandfather truly was a knight, you may present your pedigree with a speech detailing your grandfather, your father, and yourself and their accomplishments. The speech need not be long, but it cannot be dull. You must make an Orate or a Heraldry check. If successful, you impress the herald with the telling and earn an extra 25 glory.
B) So your granddad wasn't a knight? So what? You can still take any of these soft, inbred, castle-born types any day. Lose one point from your Honor passion and make an Intrigue or an Intimidation check. A success allows you to either hoodwink the herald into believing a false pedigree (in which case you may choose to make the Orate or Heraldry check of option A as a secondary option) or terrifies the herald into accepting your word in lieu of a knuckle sandwich.
A table at the Mermaid has been commandeered by the heralds (who are growing increasingly drunk) to enter knights in the registry for the joust. A line begins to form in the EA. Many try, but the entry requirements are quite strict, and many are turned away with the promise that they can beat the stuffing out of the snooty blue-bloods in the Melee later in the tournament.
Event Rules
Registry is a three step process in all, but only 2 will happen today. The third, the Helm Show, will be its own event on a later day. You need to perform both steps to enter.
1) I Sign Up With Who, Now?
The first hurdle is simply finding the herald who has the book. The location is different every tournament, and they like as not skipped off to the pub when the Marshall wasn't looking. Make either a Tourney roll to narrow down the most likely locations, or a Recognize check to spot other knights registering among the crowds.
You may attempt this event three times, once each in the Early Afternoon, Late Afternoon, and Early Evening. Those that fail the first time lose -15 glory from their gains in the joust for tardy registry. Bad Form. Those that fail twice lose -15 glory and must pay an additional £10 to grease the herald's palm so that he'll slip you in the closed registers without alerting the Marshal. Those that fail the third time are unable to locate the register before it closes for good.
Once you find the herald, you must sign your name to the registry and pay out 100 pounds sterling as the entry fee. Proceeds go to funding the Crusade.
2) I am Aragorn, Son of Arathorn
In order to participate in the joust, you must prove your pedigree as a knight to the third generation. Earls and barons are considered natural nobility and skip this step. This feat can be accomplished in one of two ways
A) If your character's grandfather truly was a knight, you may present your pedigree with a speech detailing your grandfather, your father, and yourself and their accomplishments. The speech need not be long, but it cannot be dull. You must make an Orate or a Heraldry check. If successful, you impress the herald with the telling and earn an extra 25 glory.
B) So your granddad wasn't a knight? So what? You can still take any of these soft, inbred, castle-born types any day. Lose one point from your Honor passion and make an Intrigue or an Intimidation check. A success allows you to either hoodwink the herald into believing a false pedigree (in which case you may choose to make the Orate or Heraldry check of option A as a secondary option) or terrifies the herald into accepting your word in lieu of a knuckle sandwich.