[D6, LE, EVENT] A Wise Father
Posted: Mon Sep 20, 2021 2:29 am
This is a Skill-based Event for 4 players only, working as a team.
LOCATION: This event is considered to take place throughout Westminster Palace. Players may make multiple threads in the LE timeslot throughout the Palace complex, but should carefully label them so that we know that they are part of the Wise Father event and what order they were posted in. So Wise Father Search A, B, etc.
DETAILS: Sir Robert Faulconbridge is distraught. It seems his younger son, Philip, was incensed at not being allowed to see the jousting yesterday, and has run off. Philip's friend, Henry de Bohun, saw him sneak into the palace kitchens. He desperately needs help finding the boy before he gets into real trouble. At each stage of the investigation, players may:
1) Use an Awareness roll to look for physical signs of the tough-minded kid.
2) Use a Courtesy check to ask someone nicely for information.
3) Use Intrigue to threaten or cajole a person into giving up the goods.
In order to progress, at least one team member needs to be successful at a roll to pick up a clue. Further clues may be revealed with further rolls.
Other rolls may become necessary over time, and modifiers to the principal rolls may be applied, depending on the areas revealed and searched.
LOCATION: This event is considered to take place throughout Westminster Palace. Players may make multiple threads in the LE timeslot throughout the Palace complex, but should carefully label them so that we know that they are part of the Wise Father event and what order they were posted in. So Wise Father Search A, B, etc.
DETAILS: Sir Robert Faulconbridge is distraught. It seems his younger son, Philip, was incensed at not being allowed to see the jousting yesterday, and has run off. Philip's friend, Henry de Bohun, saw him sneak into the palace kitchens. He desperately needs help finding the boy before he gets into real trouble. At each stage of the investigation, players may:
1) Use an Awareness roll to look for physical signs of the tough-minded kid.
2) Use a Courtesy check to ask someone nicely for information.
3) Use Intrigue to threaten or cajole a person into giving up the goods.
In order to progress, at least one team member needs to be successful at a roll to pick up a clue. Further clues may be revealed with further rolls.
Other rolls may become necessary over time, and modifiers to the principal rolls may be applied, depending on the areas revealed and searched.